Articles
Here you find any Ruffian written articles. There's not many now but we're sure that'll change over time.
"Why aren’t publishers jumping to sign Quarrel?"
Ruffian Games’ creative director Billy Thomson bamboozled by publishers’ reluctance to back the quirky
“The hard truth is we don’t make games for ourselves”
Ruffian Games’ creative director Billy Thomson on being tough but fair
Four Triumphs Of Simple Game Design
Thomson looks over the merits of simple game design
The Revival Of The Movie Tie-In
A look at how the games that accompany Hollywood’s cinematic releases must evolve
Pitch Perfect
Pitching, demos and presentations under the microscope
Giving Games An Extra Life
What can studios do to prevent their games from making their way to the second hand market?
The importance of high-level paper design
Write it down or write it off. This month Billy talks about the need to get your ideas out of your head and onto paper
Obsessive Compulsive Designer?
This month Billy tells us why he’s nuts. In a really good way. But still nuts.
What's The Story
We all love a good yarn and this month Billy discusses the place that storytelling has to play in games
Ground Control
Here Ruffian Creative Director Billy Thomson gives an overview of what he feels are the important and often overlooked factors for player control, one of the most important aspects of gameplay.
