Collective – End of Feedback

Posted by on 26 Feb, 2014 in Game of Glens

Thanks to everyone who has supported Game of Glens on Collective. It’s been a really interesting experience and a lot has been learned with some really constructive feedback from a whole new audience for the game. We’re now in a small period of reflection and we’ll have some news of what happens next soon.

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Let’s Play Multiplayer Stramash

Posted by on 11 Feb, 2014 in Game of Glens

Here’s Let’s Play video of the Multiplayer Stramash game mode. This is the game-mode that has been the main focus of all our prototype work to date, it covers all the core set of features we want to build into the game: tower building, resource management, strategy and combat. It’s a long video but I’ll talk you through almost everything that’s going in the game.

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Collective Day 1

Posted by on 28 Jan, 2014 in Game of Glens

It’s been less than 24 hours since Game of Glens launched on Collective and we’ve had loads of response and feedback. It’s been great to see everyone getting involved and we’ve had a number of questions asked about the game. So I want to address some of the most common questions and concerns we’ve received so far.

Cowtapult or Cattlepult?

Cowtapult or Cattlepult?

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Introducing Game Of Glens

Posted by on 27 Jan, 2014 in Game of Glens

Today we’re pleased to be announcing Game of Glens. As you may or may not know, last year we started developing a game called Tribal Towers. It was a really fun game and a bunch of friends and family gave us some great feedback as part of a limited alpha test in the summer. We got some great insights; lots of positive comments about the fun of the core game but also some smartly critical stuff, that we agreed with, about the game’s complexity and visual style. We wanted to address that quickly but unfortunately we had to put it on hold for a while when other work became more important within the studio.

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