Rob Cowsill - Senior Engineer
Rob has worked in the games industry since 2003. After completing his Computer Science degree he joined Criterion Games as a graduate programmer on Burnout 3. He worked there for a further three years, during which time the studio grew and eventually merged with EA’s UK studio. In his time at EA/Criterion, Rob got the opportunity to work as effects programmer on Black and PSP/PS2 platform specialist on Burnout: Dominator. He also joined the Burnout paradise gameplay team to help during finalling.
He left EA in 2008 to take the role of senior network programmer on TimeSplitters 4 at Free Radical Design.
Rob joined Ruffian Games in April 2009, working as a senior engineer on the AI/Gameplay team.
