Mike joined Ruffian in February 2010. He’s an assistant producer, but also rolls up his sleeves and gets involved in both design and audio work at Ruffian.
In his past Mike has notched up a number of released titles as lead designer, producer and audio designer and has written music for a variety of projects on various formats. Mike says its “safe as f*ck” to be working at a company where he is able to be part of such a unique and talented team, and where all his passions and talents can contribute to triple A quality games.
Mike likes his games hard and fast, preferably with cool scoring mechanics and fruit in.